Project Umbra
Level Designer
In the aftermath of an android-human war, Erica Richards - an outlawed android P.I - investigates the disappearance of Claudette, the CEO of a major tech company.
During my time at the Edmonton Digital Arts College, one of our modules was to develop a mobile experience in a “"AAA” environment. Our class collaborated with Illustrators, Designers, and 3D Artists across the college to deliver this game within 2 months.
Planning Stage
After a team discussion about what player controls would best suit game play for mobile, trace felt the most intuitive.
Mechanic Objectives
Each mission focuses on a new mechanic.
I was in charge of implementing different floor types in creative ways.
Mission 3 was based in a factory, so I incorporated concrete, metal grate flooring.